Designing a competitive game for promoting students' effort-making behavior by virtual pets

Maureen Wu*, Calvin C.Y. Liao, Zhi Hong Chen, Tak Wai Chan

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

6 引文 斯高帕斯(Scopus)

摘要

Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts. According to three design principles, we develop new games to cultivate students' belief that "The more effort the students make in preparation time, the easier the students win the game in the competition". This belief could let them believe that diligence may change the destiny. Future work will examine the competitive game's usability and further adjustments in the system design.

原文英語
主出版物標題DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
頁面234-236
頁數3
DOIs
出版狀態已發佈 - 2010
對外發佈
事件3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, 臺灣
持續時間: 2010 4月 122010 4月 16

出版系列

名字DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

其他

其他3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
國家/地區臺灣
城市Kaohsiung
期間2010/04/122010/04/16

ASJC Scopus subject areas

  • 電腦繪圖與電腦輔助設計
  • 人機介面
  • 軟體

指紋

深入研究「Designing a competitive game for promoting students' effort-making behavior by virtual pets」主題。共同形成了獨特的指紋。

引用此