Design ideas for an issue-situation-based board game involving multirole scenarios

Ping Han Cheng, Ting Kuang Yeh*, Yen Kai Chao, Jing Lin, Chun Yen Chang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

12 引文 斯高帕斯(Scopus)

摘要

In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students' knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game namedWater Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants' knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students' personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios.

原文英語
文章編號2139
期刊Sustainability (Switzerland)
12
發行號5
DOIs
出版狀態已發佈 - 2020 3月 1

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 環境科學(雜項)
  • 地理、規劃與發展
  • 能源工程與電力技術
  • 硬體和架構
  • 管理、監督、政策法律
  • 電腦網路與通信
  • 可再生能源、永續發展與環境

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