@inproceedings{d1acf81d9c5c48bbb1db33d8b7262d13,
title = "Creating a 3D game-based learning system in a virtual world for low-achieving students in mathematics",
abstract = "Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school lowachieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.",
keywords = "Digital gamebased learning, Mathematic learning, Second life",
author = "Hsiao, {Indy Y.T.} and Yang, {Stephen J.H.} and Wei, {Yu Heng} and Chang, {Tzi Li} and Lan, {Yu Ju}",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 ; Conference date: 25-07-2016 Through 28-07-2016",
year = "2016",
month = nov,
day = "28",
doi = "10.1109/ICALT.2016.37",
language = "English",
series = "Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "518--519",
editor = "Spector, {J. Michael} and Chin-Chung Tsai and Ronghuai Huang and Paul Resta and Sampson, {Demetrios G} and Kinshuk and Nian-Shing Chen",
booktitle = "Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016",
}