Creating a 3D game-based learning system in a virtual world for low-achieving students in mathematics

Indy Y.T. Hsiao, Stephen J.H. Yang, Yu Heng Wei, Tzi Li Chang, Yu Ju Lan

研究成果: 書貢獻/報告類型會議論文篇章

6 引文 斯高帕斯(Scopus)

摘要

Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school lowachieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.

原文英語
主出版物標題Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
編輯J. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
發行者Institute of Electrical and Electronics Engineers Inc.
頁面518-519
頁數2
ISBN(電子)9781467390415
DOIs
出版狀態已發佈 - 2016 十一月 28
事件16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, 美国
持續時間: 2016 七月 252016 七月 28

出版系列

名字Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

會議

會議16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
國家美国
城市Austin
期間2016/07/252016/07/28

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education
  • Computer Networks and Communications
  • Computer Science Applications

指紋 深入研究「Creating a 3D game-based learning system in a virtual world for low-achieving students in mathematics」主題。共同形成了獨特的指紋。

引用此