TY - JOUR
T1 - Computer self-efficacy, competitive anxiety and flow state
T2 - Escaping from firing online game
AU - Hong, Jon Chao
PY - 2012/7
Y1 - 2012/7
N2 - Flow state in game playing affected by computer self-efficacy and game competitive anxiety was studied. In order to examine the effect of those constructs with high competition, this study select "Escaping from firing online game" which require college students to escape from fire and rescue people and eliminate the fire damage along the way of running. 101 students participated the game and filled up the questionnaires, after they tried 20 minutes. Three hypotheses of this study were analyzed and the results indicated computer self-efficacy and game competitive anxiety had a positively association with flow state, but computer self-efficacy had a negative association to game competitive anxiety.
AB - Flow state in game playing affected by computer self-efficacy and game competitive anxiety was studied. In order to examine the effect of those constructs with high competition, this study select "Escaping from firing online game" which require college students to escape from fire and rescue people and eliminate the fire damage along the way of running. 101 students participated the game and filled up the questionnaires, after they tried 20 minutes. Three hypotheses of this study were analyzed and the results indicated computer self-efficacy and game competitive anxiety had a positively association with flow state, but computer self-efficacy had a negative association to game competitive anxiety.
KW - Competitive anxiety
KW - Computer self-efficacy
KW - Flow state
UR - http://www.scopus.com/inward/record.url?scp=84863714989&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863714989&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:84863714989
SN - 1303-6521
VL - 11
SP - 70
EP - 76
JO - Turkish Online Journal of Educational Technology
JF - Turkish Online Journal of Educational Technology
IS - 3
ER -