Comparison of the learning behaviors of the third grader students integrating robots and the computational thinking board game in singapore and taiwan

Yi Sian Liang, Ting Chia Hsu*

*此作品的通信作者

研究成果: 雜誌貢獻會議論文同行評審

1 引文 斯高帕斯(Scopus)

摘要

The purpose of this study is to explore the use of educational robots and computing thinking board games by primary and middle school students in different countries, and to explore whether there are differences in learning behaviors during the learning process. It was found that the primary school students in Singapore had the highest number of behaviors in irrelevant courses, and the same textbook content was applied to the primary three in Taiwan. It can be seen that Taiwanese students tend to spend time talking with competitors. This phenomenon can increase students' oral communication and enhance their learning fun during the discussion. Singaporean students rank first in behaviors that are not related to the course. It is speculated that the content of the textbooks may be too difficult, which may lead to restrictions on communication. This study suggests that textbooks can be moved to other grades in Singapore in the future to help Singaporean students improve the same learning effectiveness as Taiwanese students.

原文英語
頁(從 - 到)47-51
頁數5
期刊Proceedings of International Conference on Computational Thinking Education
出版狀態已發佈 - 2020
事件4th International Conference on Computational Thinking Education, CTE 2020 - Hong Kong, 香港
持續時間: 2020 8月 192020 8月 21

ASJC Scopus subject areas

  • 教育
  • 電腦科學應用

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