Children's mobile-gaming preferences, online risks, and mental health

Chun Yin Hou, Ru Rutherford, Hsi Chang, Fong Ching Chang*, Liu Shumei, Chiung Hui Chiu, Ping Hung Chen, Jeng Tung Chiang, Nae Fang Miao, Hung Yi Chuang, Chie Chien Tseng

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

3 引文 斯高帕斯(Scopus)

摘要

This study examined the relationships between children's mobile gaming preferences, online risks, and mental health. Data were obtained from a sample of 2, 702 third and fourth grade students from 16 elementary schools in Taiwan and 9 schools in China. A self-administered questionnaire was used. The mental state of the children who participated in the study was assessed using the Strengths and Difficulties Questionnaire (SDQ), while mobile gaming addiction was assessed using the short form of the Internet Gaming Disorders Scale (IGDS9-SF). The results showed that about 54% of children played mobile games with others (multi-player), while 31% played mobile games alone, and 15% did not play mobile games. Multiple logistic regression results indicated that behaviors such as participating in multi-player games, playing violent games, a poor parent-child relationship, and living in a rural area were associated with a greater risk of mobile gaming addiction. Involvement in multi-player games, playing violent games, mobile gaming addiction, and exposure to mobile violence/pornography were associated with greater risks of cyber aggression/victimization. Multiple regression results showed that being a multi-player, playing violent games, mobile gaming addiction, exposure to violence/pornography, exposure to cyber aggression/victimization, and having a poor parent-child relationship were associated with emotional and behavioral problems.

原文英語
文章編號e0278290
期刊PloS one
17
發行號12 December
DOIs
出版狀態已發佈 - 2022 12月

ASJC Scopus subject areas

  • 多學科

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