Building a player strategy model by analyzing replays of real-time strategy games

Ji Lung Hsieh*, Chuen Tsai Sun

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

84 引文 斯高帕斯(Scopus)

摘要

Developing computer-controlled groups to engage in combat, control the use of limited resources, and create units and buildings in Real-Time Strategy(RTS) Games is a novel application in game AI. However, tightly controlled online commercial game pose challenges to researchers interested in observing player activities, constructing player strategy models, and developing practical AI technology in them. Instead of setting up new programming environments or building a large amount of agent's decision rules by player's experience for conducting real-time AI research, the authors use replays of the commercial RTS game StarCraft to evaluate human player behaviors and to construct an intelligent system to learn human-like decisions and behaviors. A case-based reasoning approach was applied for the purpose of training our system to learn and predict player strategies. Our analysis indicates that the proposed system is capable of learning and predicting individual player strategies, and that players provide evidence of their personal characteristics through their building construction order.

原文英語
主出版物標題2008 International Joint Conference on Neural Networks, IJCNN 2008
頁面3106-3111
頁數6
DOIs
出版狀態已發佈 - 2008
對外發佈
事件2008 International Joint Conference on Neural Networks, IJCNN 2008 - Hong Kong, 中国
持續時間: 2008 6月 12008 6月 8

出版系列

名字Proceedings of the International Joint Conference on Neural Networks

會議

會議2008 International Joint Conference on Neural Networks, IJCNN 2008
國家/地區中国
城市Hong Kong
期間2008/06/012008/06/08

ASJC Scopus subject areas

  • 軟體
  • 人工智慧

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