TY - JOUR
T1 - Augmented experiences in cultural spaces through social participation
AU - Díaz, Paloma
AU - Bellucci, Andrea
AU - Yuan, Chien Wen
AU - Aedo, Ignacio
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/11
Y1 - 2018/11
N2 - Technologies such as the Internet of Things (IoT) and Social Computing offer promising opportunities to envision and shape augmented experiences in a wide variety of cultural spaces. Such interactive technologies act as a hook to attract visitor's attention, but if they do not provide opportunities to engage people in a more personal and meaningful way, they can be soon discarded. Augmented experiences need to be motivating and connect with values and expectations of visitors and institutions. In a world that is becoming more and more connected and moving towards a participatory culture, the need to participate actively to co-produce knowledge and meaning can be exploited as a powerful intrinsic motivator. In this article, we describe how the Social Display Environment (SDE) promotes participation in cultural spaces whilst keeping the physical connection with the exhibition objects. The SDE makes use of Augmented Reality (AR) technology to augment physical artifacts in an exhibition with overlays of digital information that is generated by the end user (e.g., the visitor). The prototype was exhibited in a cultural center over a weekend to investigate different dynamics in terms of content generation, visitors' interactions and perceptions with respect to the interplay of digital information and physical artifacts. The prototype was assessed as easy to learn and useful and showed potential to promote a number of meaningful social interactions around the objects involved in the exhibition.
AB - Technologies such as the Internet of Things (IoT) and Social Computing offer promising opportunities to envision and shape augmented experiences in a wide variety of cultural spaces. Such interactive technologies act as a hook to attract visitor's attention, but if they do not provide opportunities to engage people in a more personal and meaningful way, they can be soon discarded. Augmented experiences need to be motivating and connect with values and expectations of visitors and institutions. In a world that is becoming more and more connected and moving towards a participatory culture, the need to participate actively to co-produce knowledge and meaning can be exploited as a powerful intrinsic motivator. In this article, we describe how the Social Display Environment (SDE) promotes participation in cultural spaces whilst keeping the physical connection with the exhibition objects. The SDE makes use of Augmented Reality (AR) technology to augment physical artifacts in an exhibition with overlays of digital information that is generated by the end user (e.g., the visitor). The prototype was exhibited in a cultural center over a weekend to investigate different dynamics in terms of content generation, visitors' interactions and perceptions with respect to the interplay of digital information and physical artifacts. The prototype was assessed as easy to learn and useful and showed potential to promote a number of meaningful social interactions around the objects involved in the exhibition.
KW - ICT technologies in support of creating new cultural experiences or digital artefacts
KW - Interactive technologies
KW - participatory museum
KW - virtual and augmented reality technologies for virtual and digital museums
UR - http://www.scopus.com/inward/record.url?scp=85061203563&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85061203563&partnerID=8YFLogxK
U2 - 10.1145/3230675
DO - 10.1145/3230675
M3 - Article
AN - SCOPUS:85061203563
SN - 1556-4673
VL - 11
JO - Journal on Computing and Cultural Heritage
JF - Journal on Computing and Cultural Heritage
IS - 4
M1 - A19
ER -