Applying component-based strategy to design an educational board game for children to learn Chinese characters

Hui Ling Hsu*, Zhi Hong Chen

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

This paper proposes an educational board game, “Chinese-character-monsters” (CCM), to facilitate primary students in Chinese character learning. Each monster game card represents a specific component of Chinese characters, which can be further combined as various Chinese characters. In the board game, students are offered a number of opportunities to apply this component-based strategy, they thus can be more aware of how Chinese characters consist of different components. A preliminary evaluation was also conducted to investigate its impacts, including satisfaction, self-efficacy, and flow experience. The results showed that the CCM educational board game had a positive effect on students. These findings will guide our design to further modify and tune the CCM board game.

原文英語
主出版物標題ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
編輯Hyo-Jeong So, Ma. Mercedes Rodrigo, Jon Mason, Antonija Mitrovic, Daniel Bodemer, Weichao Chen, Zhi-Hong Chen, Brendan Flanagan, Marc Jansen, Roger Nkambou, Longkai Wu
發行者Asia-Pacific Society for Computers in Education
頁面448-453
頁數6
ISBN(電子)9789869721455
出版狀態已發佈 - 2020 十一月 23
事件28th International Conference on Computers in Education, ICCE 2020 - Virtual, Online
持續時間: 2020 十一月 232020 十一月 27

出版系列

名字ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
1

會議

會議28th International Conference on Computers in Education, ICCE 2020
城市Virtual, Online
期間2020/11/232020/11/27

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 電腦科學應用
  • 教育

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