Applying augmented reality to assisting children in solving Tangram puzzle

Chih Yueh Chou*, Chang Ching Yang, Zhi Hong Chen

*此作品的通信作者

研究成果: 會議貢獻類型會議論文同行評審

1 引文 斯高帕斯(Scopus)

摘要

This paper presents an augmented reality supported Tangram game system, named ARTangram. The ARTangram system allows children to use physical Tangram pieces to solve Tangram puzzles, detects children solving status by recognizing the locations of the pieces, and dynamically provides children with digital augmented outputs, including information, feedbacks, and prompts, to assist children in solving Tangram puzzles. The digital augmented information includes game progress, elapsed time, a shadow outline of the specific shape, and colored shapes to indicate correctly-placed pieces. The prompts include text information to inform of the piece to place, audio hints to imply the correct location of the piece, and visual shape hints upon the correct location of the piece. An evaluation was conducted to ask 20 kindergarten children to use Tangram puzzles to form a house shape with the assistance of the ARTangram system. The results reveal that children might encounter difficulties in solving Tangram puzzle and the ARTangram system helped children correctly place pieces when they encountered difficulties.

原文英語
頁面139-144
頁數6
出版狀態已發佈 - 2013 一月 1
對外發佈
事件21st International Conference on Computers in Education, ICCE 2013 - Bali, 印度尼西亚
持續時間: 2013 十一月 182013 十一月 22

其他

其他21st International Conference on Computers in Education, ICCE 2013
國家/地區印度尼西亚
城市Bali
期間2013/11/182013/11/22

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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