Application-driven educational game to assist young children in learning English vocabulary

Zhi Hong Chen*, Shu Yu Lee

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

28 引文 斯高帕斯(Scopus)

摘要

his paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application -driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed.

原文英語
頁(從 - 到)70-81
頁數12
期刊Educational Technology and Society
21
發行號1
出版狀態已發佈 - 2018

ASJC Scopus subject areas

  • 教育
  • 社會學與政治學
  • 一般工程

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