摘要
Virtual character is a significant application in the research field of technology-enhanced learning. In this study, the concept of animal companions, 'non-smart' virtual characters, is proposed as a way to encourage students to promote effort-making learning behaviours. The two underpinning design rationales are first discussed followed by the description of the development of a practical application, the My-Pet v2 system. A preliminary experiment was conducted to examine the system usability in terms of cognitive, affective and time-on-task characteristics. The results reveal that participants in the group using a complete version of My-Pet v2 showed better quality of effort-making learning behaviours. Some implications and future research directions are also discussed.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 166-180 |
| 頁數 | 15 |
| 期刊 | British Journal of Educational Technology |
| 卷 | 42 |
| 發行號 | 1 |
| DOIs | |
| 出版狀態 | 已發佈 - 2011 1月 |
| 對外發佈 | 是 |
ASJC Scopus subject areas
- 教育
指紋
深入研究「Animal companions: Fostering children's effort-making by nurturing virtual pets」主題。共同形成了獨特的指紋。引用此
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