TY - JOUR
T1 - Analysis of learning behavior in a flipped programing classroom adopting problem-solving strategies
AU - Chiang, Tosti Hsu Cheng
N1 - Publisher Copyright:
© 2017 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2017/2/17
Y1 - 2017/2/17
N2 - Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In this study, a flipped classroom combined with the blended learning mode was adopted by switching the in-class instructional time and the out-of-class edX lecture time. The research laboratory developed a system that collected the teacher and students discussion activities when adopting problem-solving strategies in online discussion. The participants were 44 third-year college students from the computer science course of a university in northern Taiwan. The experiment was from 30th March to 4th May in 2015. A total of 120 initial comments were collected, along with 401 responding comments. These 521 comments were coded according to the problem-solving steps as posing questions, offering solutions, discussion, and sharing conclusions. The inter-rater reliability of the two coders reached a kappa value of 0.81. The results indicated that the flipped classroom combined with the problem-solving strategy was more effective than the previous problem-solving behavior sequence.
AB - Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In this study, a flipped classroom combined with the blended learning mode was adopted by switching the in-class instructional time and the out-of-class edX lecture time. The research laboratory developed a system that collected the teacher and students discussion activities when adopting problem-solving strategies in online discussion. The participants were 44 third-year college students from the computer science course of a university in northern Taiwan. The experiment was from 30th March to 4th May in 2015. A total of 120 initial comments were collected, along with 401 responding comments. These 521 comments were coded according to the problem-solving steps as posing questions, offering solutions, discussion, and sharing conclusions. The inter-rater reliability of the two coders reached a kappa value of 0.81. The results indicated that the flipped classroom combined with the problem-solving strategy was more effective than the previous problem-solving behavior sequence.
KW - Problem-solving strategy
KW - content analysis
KW - edX online learning
KW - flipped classroom
KW - lag sequence analysis
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U2 - 10.1080/10494820.2016.1276084
DO - 10.1080/10494820.2016.1276084
M3 - Article
AN - SCOPUS:85013149284
SN - 1049-4820
VL - 25
SP - 189
EP - 202
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 2
ER -