TY - GEN
T1 - An investigation of students' sequential learning behavioral patterns in mobile CSCL learning systems
AU - Wang, Hung Yuan
AU - Lin, Tzung Jin
AU - Tsai, Chin Chung
AU - Duh, Henry Been Lirn
AU - Liang, Jye Chong
PY - 2012
Y1 - 2012
N2 - This paper attempts to explore students' collaborative learning behavior patterns in different simulation systems. Two mobile CSCL learning environments (Augmented Reality simulation and Traditional simulation) for helping university students to acquire physics knowledge were designed. A total of 40 students, grouped into twenty pairs, were randomly assigned to the two learning environments for conducting an inquiry task. Their collaborative learning behaviors were recorded and analyzed by quantitative content analysis and lag sequential analysis. The results indicated that the students' collaborative inquiry learning was supported in both environments. Particularly, the students using the AR-simulation showed a more cohesive collaborative inquiry learning behavior pattern. This study provides a new perspective for educators or system designers to deeply observe students' learning behaviors in a CSCL environment by using sequential analysis. Moreover, the AR-simulation system might be a suitable learning environment for enhancing students' collaborative inquiry learning. In addition, suggestions for designing a simulated learning environment are proposed.
AB - This paper attempts to explore students' collaborative learning behavior patterns in different simulation systems. Two mobile CSCL learning environments (Augmented Reality simulation and Traditional simulation) for helping university students to acquire physics knowledge were designed. A total of 40 students, grouped into twenty pairs, were randomly assigned to the two learning environments for conducting an inquiry task. Their collaborative learning behaviors were recorded and analyzed by quantitative content analysis and lag sequential analysis. The results indicated that the students' collaborative inquiry learning was supported in both environments. Particularly, the students using the AR-simulation showed a more cohesive collaborative inquiry learning behavior pattern. This study provides a new perspective for educators or system designers to deeply observe students' learning behaviors in a CSCL environment by using sequential analysis. Moreover, the AR-simulation system might be a suitable learning environment for enhancing students' collaborative inquiry learning. In addition, suggestions for designing a simulated learning environment are proposed.
KW - Mobile CSCL
KW - augmented reality
KW - behavior pattern
KW - collaborative inquiry learning
KW - simulation
UR - http://www.scopus.com/inward/record.url?scp=84867001878&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84867001878&partnerID=8YFLogxK
U2 - 10.1109/ICALT.2012.133
DO - 10.1109/ICALT.2012.133
M3 - Conference contribution
AN - SCOPUS:84867001878
SN - 9780769547022
T3 - Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
SP - 53
EP - 57
BT - Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
T2 - 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
Y2 - 4 July 2012 through 6 July 2012
ER -