TY - JOUR
T1 - An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system
AU - Lin, Tzung Jin
AU - Duh, Henry Been Lirn
AU - Li, Nai
AU - Wang, Hung Yuan
AU - Tsai, Chin Chung
PY - 2013
Y1 - 2013
N2 - The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited and divided into dyads to discuss a given task either with the assistance of a mobile collaborative AR system or traditional 2D simulation system. The participants' knowledge acquisition regarding elastic collision was evaluated through a pre-test and a post-test comparison. Learners' knowledge construction behaviors were qualitatively identified according to an adapted three-category coding scheme including construction of problem space (PS), construction of conceptual space (CS), and construction of relations between conceptual and problem space (CPS), and were then analyzed by adopting lag sequential analysis. The results indicated that the learners who learned with the AR system showed significant better learning achievements than those who learned with the traditional 2D simulation system. Furthermore, the sequential patterns of the learners' behaviors were identified, including three sustained loops (PS→PS, CS→CS, CPS→CPS), a bi-directional path between the PS and CPS activities (PSâ†)
AB - The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited and divided into dyads to discuss a given task either with the assistance of a mobile collaborative AR system or traditional 2D simulation system. The participants' knowledge acquisition regarding elastic collision was evaluated through a pre-test and a post-test comparison. Learners' knowledge construction behaviors were qualitatively identified according to an adapted three-category coding scheme including construction of problem space (PS), construction of conceptual space (CS), and construction of relations between conceptual and problem space (CPS), and were then analyzed by adopting lag sequential analysis. The results indicated that the learners who learned with the AR system showed significant better learning achievements than those who learned with the traditional 2D simulation system. Furthermore, the sequential patterns of the learners' behaviors were identified, including three sustained loops (PS→PS, CS→CS, CPS→CPS), a bi-directional path between the PS and CPS activities (PSâ†)
KW - Cooperative/collaborative learning
KW - Evaluation of CAL systems
KW - Interactive learning environments
KW - Simulations
KW - Virtual reality
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U2 - 10.1016/j.compedu.2013.05.011
DO - 10.1016/j.compedu.2013.05.011
M3 - Article
AN - SCOPUS:84879117729
SN - 0360-1315
VL - 68
SP - 314
EP - 321
JO - Computers and Education
JF - Computers and Education
ER -