An experiment of a mobile competition game for investigating students' interests in learning local culture

Shao Chen Chang*, Gwo Jen Hwang, Chin-Chung Tsai, Jyh Chong Liang

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

4 引文 斯高帕斯(Scopus)

摘要

In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.

原文英語
主出版物標題Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
編輯Demetrios G. Sampson, Michael J. Spector, Nian-Shing Chen, Ronghuai Huang, Kinshuk
發行者Institute of Electrical and Electronics Engineers Inc.
頁面154-156
頁數3
ISBN(電子)9781479940387
DOIs
出版狀態已發佈 - 2014 9月 17
對外發佈
事件14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, 希腊
持續時間: 2014 7月 72014 7月 9

出版系列

名字Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

其他

其他14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
國家/地區希腊
城市Athens
期間2014/07/072014/07/09

ASJC Scopus subject areas

  • 電腦網路與通信
  • 教育

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