@inproceedings{f22b91f8db154119b942dce7d4eae661,
title = "An experiment of a mobile competition game for investigating students' interests in learning local culture",
abstract = "In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.",
keywords = "board game, digital game-based learning, local culture, mobile learning",
author = "Chang, {Shao Chen} and Hwang, {Gwo Jen} and Tsai, {Chin Chung} and Liang, {Jyh Chong}",
note = "Publisher Copyright: {\textcopyright} 2014 IEEE.; 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 ; Conference date: 07-07-2014 Through 09-07-2014",
year = "2014",
month = sep,
day = "17",
doi = "10.1109/ICALT.2014.53",
language = "English",
series = "Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "154--156",
editor = "Sampson, {Demetrios G.} and Spector, {Michael J.} and Nian-Shing Chen and Ronghuai Huang and Kinshuk",
booktitle = "Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014",
}