In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.