TY - JOUR
T1 - An empirical study of analyzing the behaviors of the sixth grade students in learning english oral interaction with educational robots
AU - Hsu, Chao Jui
AU - Hsu, Ting Chia
N1 - Publisher Copyright:
© 2020, The Education University of Hong Kong. All rights reserved.
PY - 2020
Y1 - 2020
N2 - This study attempted to explore the learning behaviors of the six grade students using educational robots on the learning units of oral interaction in English. This study provided the application of smart phone for controlling the action of the robots and ask the students to orally interact with partners so as to put the objective learning sentences into practice. Then, the foreign language interactive behaviors were recorded and observed during the period of collaborative learning tasks. The participants were 18 English as Foreign Language (EFL) learners whose age were from 11 to 12. The research results showed that exercise of expressing opinions in English with objective learning sentence is the most frequent behaviors in the learning process, implying that the game of the educational robots did not preclude the students from naturally using English oral presentation to achieve the purpose of communication, so as to reduce the foreign language learning anxiety.
AB - This study attempted to explore the learning behaviors of the six grade students using educational robots on the learning units of oral interaction in English. This study provided the application of smart phone for controlling the action of the robots and ask the students to orally interact with partners so as to put the objective learning sentences into practice. Then, the foreign language interactive behaviors were recorded and observed during the period of collaborative learning tasks. The participants were 18 English as Foreign Language (EFL) learners whose age were from 11 to 12. The research results showed that exercise of expressing opinions in English with objective learning sentence is the most frequent behaviors in the learning process, implying that the game of the educational robots did not preclude the students from naturally using English oral presentation to achieve the purpose of communication, so as to reduce the foreign language learning anxiety.
KW - Educational robot game
KW - English oral interaction
KW - Foreign language learning anxiety
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M3 - Conference article
AN - SCOPUS:85103831750
SN - 2664-5661
SP - 57
EP - 61
JO - Proceedings of International Conference on Computational Thinking Education
JF - Proceedings of International Conference on Computational Thinking Education
T2 - 4th International Conference on Computational Thinking Education, CTE 2020
Y2 - 19 August 2020 through 21 August 2020
ER -