TY - CONF
T1 - An efficient representation of complex materials for real-time rendering
AU - Ma, Wan Chun
AU - Chao, Sung Hsiang
AU - Chen, Bing Yu
AU - Chang, Chun Fa
AU - Ouhyoung, Ming
AU - Nishita, Tomoyuki
PY - 2004
Y1 - 2004
N2 - In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.
AB - In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.
KW - Bi-directional Texture Function
KW - Parametric Shading Function
KW - Reflectance
UR - http://www.scopus.com/inward/record.url?scp=21644457531&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=21644457531&partnerID=8YFLogxK
U2 - 10.1145/1077534.1077563
DO - 10.1145/1077534.1077563
M3 - Paper
AN - SCOPUS:21644457531
SP - 150
EP - 153
T2 - 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
Y2 - 10 November 2004 through 12 November 2004
ER -