An efficient representation of complex materials for real-time rendering

Wan Chun Ma*, Sung Hsiang Chao, Bing Yu Chen, Chun Fa Chang, Ming Ouhyoung, Tomoyuki Nishita

*此作品的通信作者

研究成果: 會議貢獻類型會議論文同行評審

12 引文 斯高帕斯(Scopus)

摘要

In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.

原文英語
頁面150-153
頁數4
DOIs
出版狀態已發佈 - 2004
對外發佈
事件11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, 香港
持續時間: 2004 11月 102004 11月 12

其他

其他11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
國家/地區香港
城市Hong Kong, China
期間2004/11/102004/11/12

ASJC Scopus subject areas

  • 一般工程

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