摘要
Ray tracing has been shown to be an excellent technique for rendering realistic images. However, it is important to reduce the lengthy computation time resulting from the brute-force nature of the original ray-tracing algorithms. In this paper, two ideas are proposed to speep up the well-known hierarchical subdivision method. First, a new hierarchy traversal scheme is described to reduce the number of raybounding volume intersection tests for secondary rays. Then, a plane-sweep method is proposed to make fewer intersection checks for eye rays. Experiments and discussions are presented to prove the feasibility of our methods.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 79-87 |
| 頁數 | 9 |
| 期刊 | The Visual Computer |
| 卷 | 10 |
| 發行號 | 2 |
| DOIs | |
| 出版狀態 | 已發佈 - 1993 2月 |
| 對外發佈 | 是 |
ASJC Scopus subject areas
- 軟體
- 電腦視覺和模式識別
- 電腦繪圖與電腦輔助設計
指紋
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