摘要
Ray tracing has been shown to be an excellent technique for rendering realistic images. However, it is important to reduce the lengthy computation time resulting from the brute-force nature of the original ray-tracing algorithms. In this paper, two ideas are proposed to speep up the well-known hierarchical subdivision method. First, a new hierarchy traversal scheme is described to reduce the number of raybounding volume intersection tests for secondary rays. Then, a plane-sweep method is proposed to make fewer intersection checks for eye rays. Experiments and discussions are presented to prove the feasibility of our methods.
原文 | 英語 |
---|---|
頁(從 - 到) | 79-87 |
頁數 | 9 |
期刊 | The Visual Computer |
卷 | 10 |
發行號 | 2 |
DOIs | |
出版狀態 | 已發佈 - 1993 2月 |
對外發佈 | 是 |
ASJC Scopus subject areas
- 軟體
- 電腦視覺和模式識別
- 電腦繪圖與電腦輔助設計