TY - GEN
T1 - A Transformer-based Object Relationship Finder for Object Status Analysis
AU - Huang, Po Ying
AU - Chou, Po Yung
AU - Lin, Cheng Hung
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Basketball analysis systems are essential tools in modern basketball, where identifying the ball handler is one of the most critical tasks. The reason for this challenge comes from the overlapping of players in basketball, which makes it easy for the analysis system to misjudge the ball handler. We found that it is easy to misjudge ball handler using traditional algorithms, such as calculating the degree of intersection over the union or calculating the coordinate distance between the player and the ball. In this paper, we propose a transformer-based object relationship finder to classify the relationship between players and the ball, which uses features of different objects, such as the use of coordinate information and skeleton information as inputs, to learn the relationship between players and the ball through self-attention. Experimental results show that our method achieves an accuracy of ball handler up to 91.2% based on a smaller dataset, surpassing the 83.9% accuracy of traditional algorithms and the 77.8% accuracy of Resnet-based convolutional neural networks.
AB - Basketball analysis systems are essential tools in modern basketball, where identifying the ball handler is one of the most critical tasks. The reason for this challenge comes from the overlapping of players in basketball, which makes it easy for the analysis system to misjudge the ball handler. We found that it is easy to misjudge ball handler using traditional algorithms, such as calculating the degree of intersection over the union or calculating the coordinate distance between the player and the ball. In this paper, we propose a transformer-based object relationship finder to classify the relationship between players and the ball, which uses features of different objects, such as the use of coordinate information and skeleton information as inputs, to learn the relationship between players and the ball through self-attention. Experimental results show that our method achieves an accuracy of ball handler up to 91.2% based on a smaller dataset, surpassing the 83.9% accuracy of traditional algorithms and the 77.8% accuracy of Resnet-based convolutional neural networks.
KW - ball handler analysis
KW - object relationship
KW - self-attention
KW - skeleton joints
UR - http://www.scopus.com/inward/record.url?scp=85174946968&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85174946968&partnerID=8YFLogxK
U2 - 10.1109/ICCE-Taiwan58799.2023.10226887
DO - 10.1109/ICCE-Taiwan58799.2023.10226887
M3 - Conference contribution
AN - SCOPUS:85174946968
T3 - 2023 International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2023 - Proceedings
SP - 563
EP - 564
BT - 2023 International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2023 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2023
Y2 - 17 July 2023 through 19 July 2023
ER -