A study on thinking strategy between experts and novices of computer games

Jon Chao Hong, Ming Chou Liu

研究成果: 雜誌貢獻文章

46 引文 (Scopus)

摘要

The purpose of this study is to investigate strategic thinking between the experts and the novices of computer games. The computer game "Klotski" was chosen for 76 elementary school students to play. The operating time and number of steps were recorded to identify the expert and novice players. Following this, five expert players and five novice players were asked to play the game again. All game play processes, using a think-aloud protocol, were videotaped for further analysis. The analysis results showed that the relationship between the operating time and the steps of the novice group were more scattered than the expert group. The significant difference between the expert and novice groups was the percentage of different thinking types. In the game playing process, the expert players used more analogical thinking while the novice players tended to use trial-and-error thinking.

原文英語
頁(從 - 到)245-258
頁數14
期刊Computers in Human Behavior
19
發行號2
DOIs
出版狀態已發佈 - 2003 三月 1

指紋

Video Games
Computer games
Students
Computer Games
Novice
Players

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Psychology(all)

引用此文

A study on thinking strategy between experts and novices of computer games. / Hong, Jon Chao; Liu, Ming Chou.

於: Computers in Human Behavior, 卷 19, 編號 2, 01.03.2003, p. 245-258.

研究成果: 雜誌貢獻文章

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