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A STEAM Approach to Teaching Programming: The Example of Mandala Art

研究成果: 書貢獻/報告類型會議論文篇章

摘要

STEAM (Science, Technology, Engineering, Arts & Mathematics) integrated instructional approach not only increases students' interest in learning hard science but also enhances their understanding in arts. We proposed a five-step STEAM interdisciplinary-integrated instructional model to teach student programming, which are: choosing an art example, inspiring creativity, hands-on design, programming implementation, optimizing and sharing. We used the model to design materials to teach middle school student modular programming with the Mandala Art design. The results showed that the proposed STEAM model promoted students' learning, enhanced their understanding of art concepts, and inspired students' thinking.

原文英語
主出版物標題ITiCSE 2025 - Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education
發行者Association for Computing Machinery
頁面749-750
頁數2
ISBN(電子)9798400715693
DOIs
出版狀態已發佈 - 2025 6月 27
事件30th Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2025 - Nijmegen, 荷兰
持續時間: 2025 6月 272025 7月 2

出版系列

名字Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
2
ISSN(列印)1942-647X

會議

會議30th Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2025
國家/地區荷兰
城市Nijmegen
期間2025/06/272025/07/02

ASJC Scopus subject areas

  • 技術與創新管理
  • 教育

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