A preliminary study on using augmented virtuality to improve training for intercollegiate archers

Tsung Yi Wu*, Yi Chieh Chang, Shang Ti Chen, I. Tsun Chiang

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to understand how to use Augmented Virtuality (AV) to improve the training of intercollegiate archers and to understand the correlations among their levels of physical activity, health-related quality of life and archery performance in AV and 70M outdoor target archery competitions. The study employed cross-sectional study design and recruited 31 intercollegiate archers (age 19.55 ± 1.48, 16 males, 15 females) who were voluntarily to complete the health-related quality of life and "Papa Bear questionnaires and 4 Wii somatosensory games in August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there are significant correlations between: (1) years of sport experience and scores in 70m outdoor target archery competitions (r = 0.49, p < 0.01);(2) levels of physical activity and scores in 70m outdoor target archery competitions(p < 0.05). The study concluded that years of sport experience and levels of physical activity still play key factors on their sport performance. In addition, although AV technology did not show its correlation with 70m outdoor target archery competitions, designing higher levels of difficulty and challenges in archery games, closeness to real environment and equipment modification are recommended to explore potential values of AV archery trainings.

原文英語
主出版物標題Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
頁面212-216
頁數5
DOIs
出版狀態已發佈 - 2012
對外發佈
事件2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, 日本
持續時間: 2012 3月 272012 3月 30

出版系列

名字Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

會議

會議2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
國家/地區日本
城市Takamatsu, Kagawa
期間2012/03/272012/03/30

ASJC Scopus subject areas

  • 電腦繪圖與電腦輔助設計
  • 電腦視覺和模式識別
  • 人機介面
  • 軟體

指紋

深入研究「A preliminary study on using augmented virtuality to improve training for intercollegiate archers」主題。共同形成了獨特的指紋。

引用此