TY - GEN
T1 - A preliminary study on using augmented virtuality to improve training for intercollegiate archers
AU - Wu, Tsung Yi
AU - Chang, Yi Chieh
AU - Chen, Shang Ti
AU - Chiang, I. Tsun
PY - 2012
Y1 - 2012
N2 - The purpose of this study was to understand how to use Augmented Virtuality (AV) to improve the training of intercollegiate archers and to understand the correlations among their levels of physical activity, health-related quality of life and archery performance in AV and 70M outdoor target archery competitions. The study employed cross-sectional study design and recruited 31 intercollegiate archers (age 19.55 ± 1.48, 16 males, 15 females) who were voluntarily to complete the health-related quality of life and "Papa Bear questionnaires and 4 Wii somatosensory games in August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there are significant correlations between: (1) years of sport experience and scores in 70m outdoor target archery competitions (r = 0.49, p < 0.01);(2) levels of physical activity and scores in 70m outdoor target archery competitions(p < 0.05). The study concluded that years of sport experience and levels of physical activity still play key factors on their sport performance. In addition, although AV technology did not show its correlation with 70m outdoor target archery competitions, designing higher levels of difficulty and challenges in archery games, closeness to real environment and equipment modification are recommended to explore potential values of AV archery trainings.
AB - The purpose of this study was to understand how to use Augmented Virtuality (AV) to improve the training of intercollegiate archers and to understand the correlations among their levels of physical activity, health-related quality of life and archery performance in AV and 70M outdoor target archery competitions. The study employed cross-sectional study design and recruited 31 intercollegiate archers (age 19.55 ± 1.48, 16 males, 15 females) who were voluntarily to complete the health-related quality of life and "Papa Bear questionnaires and 4 Wii somatosensory games in August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there are significant correlations between: (1) years of sport experience and scores in 70m outdoor target archery competitions (r = 0.49, p < 0.01);(2) levels of physical activity and scores in 70m outdoor target archery competitions(p < 0.05). The study concluded that years of sport experience and levels of physical activity still play key factors on their sport performance. In addition, although AV technology did not show its correlation with 70m outdoor target archery competitions, designing higher levels of difficulty and challenges in archery games, closeness to real environment and equipment modification are recommended to explore potential values of AV archery trainings.
KW - archery
KW - augmented virtuality
KW - health promotion
KW - sport
KW - video game
UR - http://www.scopus.com/inward/record.url?scp=84860791427&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860791427&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2012.58
DO - 10.1109/DIGITEL.2012.58
M3 - Conference contribution
AN - SCOPUS:84860791427
SN - 9780769546636
T3 - Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
SP - 212
EP - 216
BT - Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
T2 - 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Y2 - 27 March 2012 through 30 March 2012
ER -