A preliminary study of promoting students' effort-making by preparation-before-competitive game

Calvin C.Y. Liao*, Maureen Wu, Zhi Hong Chen, Nicole Yu Hsin Chen, Tak Wai Chan

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

Digital games can be regarded as a possible vehicle for changing the students' behaviors. However, not all digital games could produce these possibilities. In order to address this issue, we proposed a preparation-before-competition approach and adopted it to design a game-based learning environment, entitled My-Pet-Trainer, to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. The system encourages students to improve their learning in the preparation phase where the virtual pets represent students' profiles before the competition phase. My-Pet-Trainer was used in an elementary after-school club and students' home; we evaluated it by the field observation and the interview of individual student. The findings showed that rich phenomenon about the effect of My-Pet-Trainer. During each observation and interview, we re-adjusted continuously My-Pet-Trainer according to students' feedbacks and behaviors.

原文英語
主出版物標題Proceedings of the 18th International Conference on Computers in Education
主出版物子標題Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
頁面553-557
頁數5
出版狀態已發佈 - 2010 十二月 1
對外發佈
事件18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, 马来西亚
持續時間: 2010 十一月 292010 十二月 3

出版系列

名字Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

其他

其他18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
國家/地區马来西亚
城市Putrajaya
期間2010/11/292010/12/03

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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