TY - GEN
T1 - A path reuse method for specular surface reflection in Monte Carlo path tracing
AU - Tang, Chang Yu
AU - Chang, Chun Fa
N1 - Funding Information:
This work is supported in part by the Ministry of Science and Technology (Taiwan) grant MOST 103-2221-E-003-010-MY3, the Industrial Technology Research Institute grant D0-10505-28-3, and by the Institute for Information Industry.
Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/21
Y1 - 2017/7/21
N2 - Physically based image synthesis aims to render realistic images, which is widely used in many industries, e.g., computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the computer game industry. In the real world, the information of light is infinite; therefore, sampling is necessary for light contribution estimation. How to deal with global illumination effects plays an important role in whether the rendered image looks real or not. Many sampling methods reveal different features of the scene. Bidirectional path tracing, one of the Monte Carlo path tracing methods, is known for its rapid convergence. However, due to its innate limitation, bidirectional path tracing cannot handle some difficult cases. The most notorious one is specular-diffuse-specular (SDS) paths. In this paper, we introduce an alternative path reuse method based on bidirectional path tracing to deal with the SDS problem during the operation.
AB - Physically based image synthesis aims to render realistic images, which is widely used in many industries, e.g., computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the computer game industry. In the real world, the information of light is infinite; therefore, sampling is necessary for light contribution estimation. How to deal with global illumination effects plays an important role in whether the rendered image looks real or not. Many sampling methods reveal different features of the scene. Bidirectional path tracing, one of the Monte Carlo path tracing methods, is known for its rapid convergence. However, due to its innate limitation, bidirectional path tracing cannot handle some difficult cases. The most notorious one is specular-diffuse-specular (SDS) paths. In this paper, we introduce an alternative path reuse method based on bidirectional path tracing to deal with the SDS problem during the operation.
KW - Global illumination and Monte Carlo integration
KW - Path tracing
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U2 - 10.1109/ICASI.2017.7988282
DO - 10.1109/ICASI.2017.7988282
M3 - Conference contribution
AN - SCOPUS:85028548647
T3 - Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017
SP - 1759
EP - 1762
BT - Proceedings of the 2017 IEEE International Conference on Applied System Innovation
A2 - Meen, Teen-Hang
A2 - Lam, Artde Donald Kin-Tak
A2 - Prior, Stephen D.
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE International Conference on Applied System Innovation, ICASI 2017
Y2 - 13 May 2017 through 17 May 2017
ER -