A Hybrid Q-learning Algorithm to Score a Moving Ball for Humanoid Robots

研究成果: 書貢獻/報告類型會議論文篇章

5 引文 斯高帕斯(Scopus)

摘要

In this paper, we investigate an effective and robust algorithm as a hybrid Q-learning algorithm to instant kick of a moving ball to score the goal. In this regard, as an application, we lied proposed algorithm's characteristics on the humanoid soccer robots. In this paper, we propose a hybridization of Heuristically Generating Possible Actions algorithm (HGPA) and Q-Learning algorithm. In each decision-making process first, the HGPA generates suitable possible actions, and then an adopted Q-Learning algorithm trains and selects the best action. The main objectives of HGPA are focused on the speeding up the learning process of the Q-learning algorithm, and it improves the quality of decision-making process. The simulation results show superior success rates of proposed algorithm in comparison to commonly used Q-learning algorithm in similar problems.

原文英語
主出版物標題2019 IEEE 5th Conference on Knowledge Based Engineering and Innovation, KBEI 2019
發行者Institute of Electrical and Electronics Engineers Inc.
頁面498-503
頁數6
ISBN(電子)9781728108728
DOIs
出版狀態已發佈 - 2019 2月
對外發佈
事件5th IEEE Conference on Knowledge Based Engineering and Innovation, KBEI 2019 - Tehran, 伊朗伊斯兰共和国
持續時間: 2019 2月 282019 3月 1

出版系列

名字2019 IEEE 5th Conference on Knowledge Based Engineering and Innovation, KBEI 2019

會議

會議5th IEEE Conference on Knowledge Based Engineering and Innovation, KBEI 2019
國家/地區伊朗伊斯兰共和国
城市Tehran
期間2019/02/282019/03/01

ASJC Scopus subject areas

  • 電腦網路與通信
  • 電腦科學應用
  • 生物醫學工程
  • 電氣與電子工程
  • 儀器
  • 人工智慧

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