TY - JOUR
T1 - A few design perspectives on one-on-one digital classroom environment
AU - Liang, J. K.
AU - Liu, T. C.
AU - Wang, H. Y.
AU - Chang, B.
AU - Deng, Y. C.
AU - Yang, J. C.
AU - Chou, C. Y.
AU - Ko, H. W.
AU - Yang, S.
AU - Chan, T. W.
PY - 2005/6
Y1 - 2005/6
N2 - 1:1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1:1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1:1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher-directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short- and long-term research possibilities.
AB - 1:1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1:1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1:1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher-directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short- and long-term research possibilities.
KW - 1:1 educational computing
KW - Digital classroom environment
KW - Interactive learning environment
KW - Mobile learning
KW - Wireless technologies
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U2 - 10.1111/j.1365-2729.2005.00126.x
DO - 10.1111/j.1365-2729.2005.00126.x
M3 - Article
AN - SCOPUS:20744456160
SN - 0266-4909
VL - 21
SP - 181
EP - 189
JO - Journal of Computer Assisted Learning
JF - Journal of Computer Assisted Learning
IS - 3
ER -