跳至主導覽
跳至搜尋
跳過主要內容
國立臺灣師範大學 首頁
專家資料申請/更新
English
中文
首頁
個人檔案
研究單位
研究成果
研究計畫
新聞/媒體
資料集
學術活動
得獎記錄
學生論文
按專業知識、姓名或所屬機構搜尋
查看斯高帕斯 (Scopus) 概要
董 澤平
全球經營與策略研究所特聘教授
之前聯繫機構
全球經營與策略研究所
企業管理學系
創造力發展碩士在職專班
h-index
h10-index
h5-index
339
引文
10
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
127
引文
6
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
76
引文
4
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2005
2024
每年研究成果
概覽
指紋
網路
研究計畫
(2)
研究成果
(31)
類似的個人檔案
(1)
指紋
查看啟用 Tse-Ping Dong 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
INIS
advertising
16%
applications
39%
attitudes
16%
bilateral agreements
16%
bubbles
16%
business
30%
capital
32%
charts
16%
china
49%
clouds
32%
commerce
16%
contracts
16%
control
21%
data
21%
design
55%
environment
24%
equations
23%
filters
16%
forecasting
16%
game theory
16%
hospitals
16%
hotels
16%
humans
23%
hybrids
21%
images
29%
implementation
16%
industry
100%
information
31%
interactions
24%
kernels
16%
knowledge management
32%
learning
79%
management
25%
manufacturing
22%
market
31%
marketing
20%
mediation
28%
medicine
16%
modeling
19%
neural networks
17%
orientation
21%
patents
16%
performance
51%
prices
16%
resources
21%
sensors
16%
surveys
16%
sustainability
16%
taiwan
59%
websites
52%
Social Sciences
Acceptance
16%
Acquisitions
16%
Advertising
16%
Approach
18%
Bilateral Agreement
16%
Bricolage
16%
China
16%
Collaborative Learning
16%
Company
29%
Consequences
16%
Content
19%
Contract Law
25%
Corporation
16%
Cross-Strait
16%
Design
43%
Effectiveness
19%
Entrepreneurial Teams
16%
Entrepreneurship
16%
Evolutionary Game Theory
16%
Experiments
16%
Facebook
16%
Hospitality
16%
Hospitals
16%
Information Technology
16%
Intellectual Capital
16%
Intention
21%
Interest
16%
Knowledge Sharing
16%
Learning
19%
Logistics
32%
Multimedia
16%
Nations
20%
New Venture
20%
Patents
16%
Perspective
23%
Purpose
23%
Reality
16%
Research
36%
Resilience
16%
Science
16%
Service Industries
49%
Social Capital
16%
Social Media
16%
Social Network
16%
Specific Industry
35%
Supervision
16%
System Dynamics
16%
Team Communication
16%
Web 2.0
16%
YouTube
16%
Computer Science
Application
10%
Artificial Neural Network
16%
Common Characteristic
16%
Computer
16%
Contexts
16%
Control
16%
Correlation
16%
Creative Industry
16%
Creative Industry
8%
Cultural Industry
16%
Cultural Industry
8%
Cultural Perspective
16%
Design
16%
Dynamic System Model
16%
e-learning Systems
8%
Education
8%
Extended Kalman Filter
16%
Facebook
16%
Indirect Effect
8%
Individualism
5%
Influencing Factor
16%
Internet
6%
Kernel Machine
16%
Learning Community
8%
Least Squares Method
8%
Medical Service
8%
mobile commerce
16%
Mobile Operator
5%
Modeling
11%
Models
21%
Multimedia
16%
Network Architecture
12%
Network Design
16%
Online Learning
20%
Online Platform
8%
Practical Application
8%
Relative Advantage
16%
Roles
16%
Security Monitoring
5%
Simulation Process
5%
Social Networking (Online)
16%
Social Networking Website
19%
Strategy Choice
5%
Structural Equation
8%
Term Orientation
5%
Uncertainty Avoidance
5%
Usability
16%
User
22%
Websites
16%
Youtube
16%