按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1994 …2024

每年研究成果

篩選
會議論文篇章

搜尋結果

  • 2018

    The Study on Integrating the Design Thinking Model and STEM Activity Unit for Senior High School Living Technology Course

    Hsiao, H. S., Yu, K. C., Chang, Y. S., Chien, Y. H., Lin, K. Y., Lin, C. Y., Chen, J. C., Chen, J. H. & Lin, Y. W., 2018 9月 17, Proceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with: 7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017. Institute of Electrical and Electronics Engineers Inc., p. 383-390 8 p. 8467111. (Proceedings - 2017 7th World Engineering Education Forum, WEEF 2017- In Conjunction with: 7th Regional Conference on Engineering Education and Research in Higher Education 2017, RCEE and RHEd 2017, 1st International STEAM Education Conference, STEAMEC 2017 and 4th Innovative Practices in Higher Education Expo 2017, I-PHEX 2017).

    研究成果: 書貢獻/報告類型會議論文篇章

    4 引文 斯高帕斯(Scopus)
  • 2016

    Collaborative modes on collaborative problem solving

    Chien, Y. H., Lin, K. Y., Yu, K. C., Hsiao, H. S., Chang, Y. S. & Chu, Y. H., 2016, Human Interface and the Management of Information: Applications and Services - 18th International Conference, HCI International 2016, Proceedings. Yamamoto, S. (編輯). Springer Verlag, p. 3-10 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 9735).

    研究成果: 書貢獻/報告類型會議論文篇章

  • 2007

    Designing constructivist learning environment in online game

    Tsai, F. H., Yu, K. C. & Hsiao, H. S., 2007, Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. p. 212-214 3 p. 4148864. (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning).

    研究成果: 書貢獻/報告類型會議論文篇章

    14 引文 斯高帕斯(Scopus)
  • 2006

    Using cognitive affective interaction model to construct on-line game for creativity

    Hsiao, H. S., Wong, K. H., Wang, M. J., Yu, K. C., Chang, K. E. & Sung, Y. T., 2006, Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings. p. 409-418 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 3942 LNCS).

    研究成果: 書貢獻/報告類型會議論文篇章

    9 引文 斯高帕斯(Scopus)
  • 2005

    The implementation and evaluation of educational online gaming system

    Yu, K. C., Hsiao, H. S. & Tsai, F. H., 2005, ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Proceedings. p. 338-342 5 p. 1503137. (ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Proceedings; 卷 2005).

    研究成果: 書貢獻/報告類型會議論文篇章

    3 引文 斯高帕斯(Scopus)