• 1042 引文
  • 18 h-指數
1989 …2020

每年研究成果

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研究成果

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A meta-analysis of electronic sensors applying in inventions of young students

Hong, J. C. & Tsai, C. R., 2016 一月 1, 6th International Conference on Industrial Engineering and Operations Management in Kuala Lumpur, IEOM 2016. IEOM Society, 1 p. (Proceedings of the International Conference on Industrial Engineering and Operations Management).

研究成果: 書貢獻/報告類型會議貢獻

An Eye Movement Study on the Reading Process of Automobile Maintenance Test

Ho, H-F., Lu, C. I., Hong, J. C. & Tsai, C. R., 2016 四月 1, Proceedings - 2015 International Conference of Educational Innovation Through Technology, EITT 2015. Chen, L., Tsai, C-C., Yang, H. H., Yang, H. H., Yu, X., Liu, Q., Wang, S. & Cheng, J. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 194-198 5 p. 7446176. (Proceedings - 2015 International Conference of Educational Innovation Through Technology, EITT 2015).

研究成果: 書貢獻/報告類型會議貢獻

Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systems

Hong, J. C. & Tai, K. H., 2011 十二月 1, 2011 IEEE International Games Innovation Conference, IGIC 2011. p. 29-30 2 p. 6115124. (2011 IEEE International Games Innovation Conference, IGIC 2011).

研究成果: 書貢獻/報告類型會議貢獻

2 引文 斯高帕斯(Scopus)

Comparing the Judgment and Accuracy of English Vocabulary Tests Relevant to Metamemory Practice

Jon-Chao, H. & Ming-Yueh, H., 2017 八月 3, Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017. Huang, R., Vasiu, R., Kinshuk, Sampson, D. G., Chen, N-S. & Chang, M. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 365-369 5 p. 8001807. (Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017).

研究成果: 書貢獻/報告類型會議貢獻

1 引文 斯高帕斯(Scopus)

Designing shaking g-sensor in mobile devices for students with special needs

Hwang, M. Y., Hong, J. C., Chuang, C. Y. & Kiu, M. C., 2017 一月 1, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Pivec, M. & Grundler, J. (編輯). Academic Conferences and Publishing International Limited, p. 278-284 7 p. (Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017).

研究成果: 書貢獻/報告類型會議貢獻

1 引文 斯高帕斯(Scopus)

Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game

Hong, J. C., Hwang, M. Y., Tai, K. H. & Tsai, C. R., 2019 一月 16, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. Lee, M. J. W., Nikolic, S., Wong, G. K. W., Shen, J., Ros, M., Lei, L. C. U. & Venkatarayalu, N. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 1206-1207 2 p. 8615402. (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).

研究成果: 書貢獻/報告類型會議貢獻

E-mail as reminder enhance self-regulated learning on the second language learner behavior

Peng, Y. C., Hong, J. C., Chang, Y. C. & Chen, T. W., 2012 十二月 1, 2012 IEEE Symposium on E-Learning, E-Management and E-Services, IS3e 2012. p. 39-44 6 p. 6414962. (2012 IEEE Symposium on E-Learning, E-Management and E-Services, IS3e 2012).

研究成果: 書貢獻/報告類型會議貢獻

Exploring the relationship between gameplay self-efficacy and anxiety when playing the puzzle game

Hong, J. C., Hwang, M. Y. & Tai, K. H., 2017 一月 1, ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings. Mohd Ayub, A. F., Yang, J-C., Chen, W., Wong, S. L., Mitrovic, A. & Wong, L-H. (編輯). Asia-Pacific Society for Computers in Education, p. 35-38 4 p. (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Extended Summary Proceedings).

研究成果: 書貢獻/報告類型會議貢獻

From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience

Hwang, M. Y., Hong, J. C., Jong, J. T., Lee, C. K. & Chang, H. Y., 2009 九月 14, Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. p. 464-472 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 5670 LNCS).

研究成果: 書貢獻/報告類型會議貢獻

7 引文 斯高帕斯(Scopus)

Gamify garden science knowledge to improve science education

Hong, J. C., Hwang, M. Y., Kiu, M. C. & Lin, P. H., 2017 一月 1, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Pivec, M. & Grundler, J. (編輯). Academic Conferences and Publishing International Limited, p. 272-277 6 p. (Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017).

研究成果: 書貢獻/報告類型會議貢獻

1 引文 斯高帕斯(Scopus)

Gender difference in social behavior change on a coop-competition game

Hwang, M-Y., Hong, J. C., Liu, L. C. & Chang, W. Y., 2011 十二月 1, Proceedings of the 19th International Conference on Computers in Education, ICCE 2011. p. 161-179 19 p. (Proceedings of the 19th International Conference on Computers in Education, ICCE 2011).

研究成果: 書貢獻/報告類型會議貢獻

Gender differences in help-seeking and supportive dialogue during on-line game

Hong, J. C., Hwang, M. Y., Liu, L. C. & Peng, Y. C., 2011 十二月 1, Proceedings of the 19th International Conference on Computers in Education, ICCE 2011. p. 180-197 18 p. (Proceedings of the 19th International Conference on Computers in Education, ICCE 2011).

研究成果: 書貢獻/報告類型會議貢獻

Inquiry learning and digital scaffolding using situated case-based science knowledge

Hong, J. C., Lee, C. K., Wu, C. P. & Shih, P. W., 2009, Proceedings of the 8th IASTED International Conference on Web-based Education, WBE 2009. p. 80-83 4 p.

研究成果: 書貢獻/報告類型會議貢獻

Kindergartners' color preference and temperament in embodied interactive video game

Jong, J. T., Lee, Y. W., Hong, J. C., Hwang, M. Y. & Hao, Y. W., 2009 九月 14, Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. p. 473-478 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 5670 LNCS).

研究成果: 書貢獻/報告類型會議貢獻

Smartphones being implicitly used: How implicit knowledge affects the usage of a smartphone

Hong, J. C., Hwang, M-Y., Huang, S. C. & Tai, K. H., 2013 一月 1, Proceedings of the 2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013. IEEE Computer Society, 6820145. (Proceedings of the 2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013).

研究成果: 書貢獻/報告類型會議貢獻

Social behavior change in an evolutionary online-Game

Hong, J. C., Cheng, C. L., Huang, H. C., Lee, C. Y., Chen, Y. N., Li, Y. C. & Wu, I. T., 2007, 15th International Conference on Computers in Education: Supporting Learning Flow through Integrative Technologies, ICCE 2007. p. 261-264 4 p.

研究成果: 書貢獻/報告類型會議貢獻

Taiwan's and university co-operation

Hong, J. C. & Lin, S. F., 1997 一月 1, Innovation in Technology Management - The Key to Global Leadership, PICMET 1997: Portland International Conference on Management and Technology. Institute of Electrical and Electronics Engineers Inc., p. 273-275 3 p. 653355. (Innovation in Technology Management - The Key to Global Leadership, PICMET 1997: Portland International Conference on Management and Technology).

研究成果: 書貢獻/報告類型會議貢獻

The learning effectiveness of blended and embodied interactive video game on kindergarten students

Tsai, C. M., Hong, J. C. & Ho, Y. J., 2009 九月 14, Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings. p. 456-463 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 5670 LNCS).

研究成果: 書貢獻/報告類型會議貢獻

3 引文 斯高帕斯(Scopus)

The preliminary study about the development of cultural and creative industries in Taiwan

Hung, W. S., Hong, J. C., Sung, S-T. & Hsieh, S. C., 2012 七月 30, 2012 IEEE 6th International Conference on Management of Innovation and Technology, ICMIT 2012. p. 117-122 6 p. 6225790. (2012 IEEE 6th International Conference on Management of Innovation and Technology, ICMIT 2012).

研究成果: 書貢獻/報告類型會議貢獻

The relation between students' anxiety and interest in playing an online game

Hwang, M-Y., Hong, J. C., Hsu, T. F. & Chen, Y. J., 2011 十二月 1, 2011 IEEE International Games Innovation Conference, IGIC 2011. p. 37-39 3 p. 6114852

研究成果: 書貢獻/報告類型會議貢獻

1 引文 斯高帕斯(Scopus)

Training Spatial Ability through Virtual Reality

Hong, J. C., Hwang, M. Y., Tai, K. H. & Tsai, C. R., 2019 一月 16, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. Lee, M. J. W., Nikolic, S., Wong, G. K. W., Shen, J., Ros, M., Lei, L. C. U. & Venkatarayalu, N. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 1204-1205 2 p. 8615333. (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).

研究成果: 書貢獻/報告類型會議貢獻

3 引文 斯高帕斯(Scopus)

Using App to learn Chinese synonym and anonym

Hong, J. C., Hwang, M. Y., Tai, K. H. & Kuo, Y. C., 2016 一月 1, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Boyle, L., Boyle, L., Connolly, T. M. & Connolly, T. M. (編輯). Dechema e.V., p. 285-288 4 p. (Proceedings of the European Conference on Games-based Learning; 卷 2016-January).

研究成果: 書貢獻/報告類型會議貢獻