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查看斯高帕斯 (Scopus) 概要
張 鈞法
教授兼任資訊中心主任
資訊工程學系
https://orcid.org/0000-0001-9480-4285
電話
(02)7749-6688
電子郵件
chunfa
ntnu.edu
tw
h-index
h10-index
h5-index
459
引文
10
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
7
引文
1
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
5
引文
1
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1996 …
2023
每年研究成果
概覽
指紋
網路
研究計畫
(3)
研究成果
(32)
類似的個人檔案
(6)
指紋
查看啟用 Chun-Fa Chang 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
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INIS
images
100%
surfaces
87%
shading
65%
sampling
60%
algorithms
54%
devices
36%
control
34%
space
33%
performance
32%
applications
32%
texture
31%
mapping
31%
cost
29%
data
28%
reflection
26%
graphs
26%
nonlinear problems
26%
industry
26%
implementation
25%
illumination
25%
comparative evaluations
25%
motion
24%
computers
24%
dynamics
23%
refraction
22%
noise
22%
monte carlo method
21%
environment
21%
computer graphics
19%
pipelines
18%
storage
18%
levels
18%
engines
17%
processing
16%
calculation methods
16%
maps
16%
simulation
14%
efficiency
14%
operation
13%
power
13%
speed
13%
grass
13%
physics
13%
oceans
13%
depth
13%
computer codes
13%
filters
13%
extraction
13%
inks
13%
probes
13%
Computer Science
Rendering
38%
Control
20%
Surface Reflection
13%
Keyframe Animation
13%
Bidirectional Path Tracing
13%
Jacobian Matrix
13%
Light Transport
13%
Refractive Surface
13%
Indirect Lighting
13%
Real Time Performance
13%
Silhouette Rendering
13%
Small Fraction
13%
Initial Screen
13%
Noise Variance
13%
Variance Reduction
13%
Simulation
13%
ray-tracing
13%
Opengl
13%
Antialiasing
13%
Models
13%
Shelf Component
13%
Image-Based Rendering
13%
Efficient Representation
13%
Complex Material
13%
Self-Occlusion
13%
Artistic Technique
13%
Input Device
13%
3d Graphics
13%
Events
13%
Photon Mapping
13%
Light Source Position
13%
Texture Function
13%
Motion Capture
8%
Facial Expression
8%
Directed Acyclic Graph
8%
Indirect Illumination
8%
Sobel Filter
6%
Filtering Method
6%
Graphics System
6%
Tracing Algorithm
6%
Sample Distribution
6%
Commercial Product
6%
head mounted display
6%
Independent Transparency
6%
Desktop Computer
6%
Particle System
6%
Mobile Device
6%
Animation
5%
Graphic Application
5%
Earth and Planetary Sciences
Real Time
22%
Grass
13%
Ocean
13%
Sprayer
13%
Color
13%
Shallow Water
13%
Wind
13%
Displacement
13%
Wave
13%
Shadow
13%
Reflectance
13%
Simulation
13%
Model
9%
Apex
7%
Preserving
6%
Ocean Surface
6%
Aspect
6%
Sampling
6%
State
6%
Frame
6%
Region
6%
Algorithms
6%
Particle
6%
Lighting
5%