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指紋 查看啟用 Chun-Fa Chang 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。

Ray tracing Engineering & Materials Science
Display devices Engineering & Materials Science
Ray Tracing Mathematics
Lighting Engineering & Materials Science
Animation Engineering & Materials Science
Textures Engineering & Materials Science
Sampling Engineering & Materials Science
Semantics Engineering & Materials Science

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研究成果 2002 2017

  • 222 引文
  • 8 h-指數
  • 11 會議貢獻
  • 10 文章
  • 2

A path reuse method for specular surface reflection in Monte Carlo path tracing

Tang, C. Y. & Chang, C-F., 2017 七月 21, Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017. Meen, T-H., Lam, A. D. K-T. & Prior, S. D. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 1759-1762 4 p. 7988282

研究成果: 書貢獻/報告類型會議貢獻

reuse
tracing
Industry
industries
Sampling

Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders

Chang, C. F., Chen, K. W. & Chuang, C. C., 2015 九月 9, 2015 IEEE International Conference on Digital Signal Processing, DSP 2015. Institute of Electrical and Electronics Engineers Inc., 卷 2015-September. p. 120-123 4 p. 7251842

研究成果: 書貢獻/報告類型會議貢獻

Ray tracing
Pipelines
Computer graphics
Application programming interfaces (API)
Image quality
4 引文 (Scopus)

Interactive physics-based ink splattering art creation

Lei, S. I. E., Chen, Y. C., Chen, H. T. & Chang, C-F., 2013 一月 1, 於 : Computer Graphics Forum. 32, 7, p. 147-156 10 p.

研究成果: 雜誌貢獻文章

Ink
Physics
Brushes
Engines
Air
1 引文 (Scopus)

Spatio-temporal filtering of indirect lighting for interactive global illumination

Chen, Y. C., Lei, S. I. E. & Chang, C-F., 2012 一月 1, 於 : Computer Graphics Forum. 31, 1, p. 189-201 13 p.

研究成果: 雜誌貢獻文章

Lighting
Pixels
Data storage equipment
Costs
Graphics processing unit

Subpixel Reconstruction antialiasing for ray tracing

Chiu, Y. F., Chen, Y. C., Chang, C. F. & Lee, R. R., 2012, 於 : Journal of WSCG. 20, 3, p. 171-178 8 p.

研究成果: 雜誌貢獻文章

Sub-pixel
Ray Tracing
Ray tracing
Half line
Visibility