When a classroom is not just a classroom: Building digital playgrounds in the classroom

Gwo Dong Chen*, Chi Kuo Chuang, Nurkhamid, Tzu Chien Liu

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math.

Original languageEnglish
Pages (from-to)202-212
Number of pages11
JournalTurkish Online Journal of Educational Technology
Volume11
Issue number1
Publication statusPublished - 2012 Jan
Externally publishedYes

Keywords

  • Digital learning playground (DLP)
  • Experiential learning theory
  • Game-based learning
  • Total scenario response (TSR)

ASJC Scopus subject areas

  • Education

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