When a classroom is not just a classroom: Building digital playgrounds in the classroom

Gwo Dong Chen, Chi Kuo Chuang, Nurkhamid, Tzu Chien Liu

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math.

Original languageEnglish
Pages (from-to)202-212
Number of pages11
JournalTurkish Online Journal of Educational Technology
Volume11
Issue number1
Publication statusPublished - 2012 Jan 1

Fingerprint

playground
classroom
learning
learning theory
learning process
scenario
experiment

Keywords

  • Digital learning playground (DLP)
  • Experiential learning theory
  • Game-based learning
  • Total scenario response (TSR)

ASJC Scopus subject areas

  • Education

Cite this

When a classroom is not just a classroom : Building digital playgrounds in the classroom. / Chen, Gwo Dong; Chuang, Chi Kuo; Nurkhamid; Liu, Tzu Chien.

In: Turkish Online Journal of Educational Technology, Vol. 11, No. 1, 01.01.2012, p. 202-212.

Research output: Contribution to journalArticle

Chen, Gwo Dong ; Chuang, Chi Kuo ; Nurkhamid ; Liu, Tzu Chien. / When a classroom is not just a classroom : Building digital playgrounds in the classroom. In: Turkish Online Journal of Educational Technology. 2012 ; Vol. 11, No. 1. pp. 202-212.
@article{06d6cc6c7ecc4885af6f330595b6bfd0,
title = "When a classroom is not just a classroom: Building digital playgrounds in the classroom",
abstract = "In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math.",
keywords = "Digital learning playground (DLP), Experiential learning theory, Game-based learning, Total scenario response (TSR)",
author = "Chen, {Gwo Dong} and Chuang, {Chi Kuo} and Nurkhamid and Liu, {Tzu Chien}",
year = "2012",
month = "1",
day = "1",
language = "English",
volume = "11",
pages = "202--212",
journal = "Turkish Online Journal of Educational Technology",
issn = "1303-6521",
publisher = "Sakarya University",
number = "1",

}

TY - JOUR

T1 - When a classroom is not just a classroom

T2 - Building digital playgrounds in the classroom

AU - Chen, Gwo Dong

AU - Chuang, Chi Kuo

AU - Nurkhamid,

AU - Liu, Tzu Chien

PY - 2012/1/1

Y1 - 2012/1/1

N2 - In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math.

AB - In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math.

KW - Digital learning playground (DLP)

KW - Experiential learning theory

KW - Game-based learning

KW - Total scenario response (TSR)

UR - http://www.scopus.com/inward/record.url?scp=84862960077&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84862960077&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:84862960077

VL - 11

SP - 202

EP - 212

JO - Turkish Online Journal of Educational Technology

JF - Turkish Online Journal of Educational Technology

SN - 1303-6521

IS - 1

ER -