@inproceedings{e4b8de64b3eb4ca998f83409040e268d,
title = "Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers",
abstract = "As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.",
keywords = "Video game, attention, visuospatial",
author = "Tsai, {Ming Hsien} and Cherng, {Rong Ju} and Chen, {Jenn Yeu}",
year = "2013",
doi = "10.1109/ICOT.2013.6521208",
language = "English",
isbn = "9781467359368",
series = "ICOT 2013 - 1st International Conference on Orange Technologies",
pages = "264--265",
booktitle = "ICOT 2013 - 1st International Conference on Orange Technologies",
note = "1st International Conference on Orange Technologies, ICOT 2013 ; Conference date: 12-03-2013 Through 16-03-2013",
}