Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers

Ming Hsien Tsai, Rong Ju Cherng, Jenn Yeu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.

Original languageEnglish
Title of host publicationICOT 2013 - 1st International Conference on Orange Technologies
Pages264-265
Number of pages2
DOIs
Publication statusPublished - 2013
Event1st International Conference on Orange Technologies, ICOT 2013 - Tainan, Taiwan
Duration: 2013 Mar 122013 Mar 16

Publication series

NameICOT 2013 - 1st International Conference on Orange Technologies

Other

Other1st International Conference on Orange Technologies, ICOT 2013
Country/TerritoryTaiwan
CityTainan
Period2013/03/122013/03/16

Keywords

  • Video game
  • attention
  • visuospatial

ASJC Scopus subject areas

  • Computer Networks and Communications

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