Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers

Ming Hsien Tsai, Rong Ju Cherng, Jenn-Yeu Chen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.

    Original languageEnglish
    Title of host publicationICOT 2013 - 1st International Conference on Orange Technologies
    Pages264-265
    Number of pages2
    DOIs
    Publication statusPublished - 2013 Jul 12
    Event1st International Conference on Orange Technologies, ICOT 2013 - Tainan, Taiwan
    Duration: 2013 Mar 122013 Mar 16

    Other

    Other1st International Conference on Orange Technologies, ICOT 2013
    CountryTaiwan
    CityTainan
    Period13/3/1213/3/16

    Keywords

    • Video game
    • attention
    • visuospatial

    ASJC Scopus subject areas

    • Computer Networks and Communications

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