TY - GEN
T1 - Visualization of program behaviors
T2 - 3rd International Conference on Informatics in Secondary Schools - Evolution and Perspective, ISSEP 2008
AU - Wu, Cheng Chih
AU - Tseng, I. Chih
AU - Huang, Shih Lung
PY - 2008
Y1 - 2008
N2 - This study compared the effects of using physical robots (LEGO Mindstorms) and robot simulators (LEGO Mindstorms Simulator, LMS) in teaching novice programming concepts. A quasi-experiment design was implemented in this study. Four classes of high school students, totaling 151 students, participated in the study. Two classes of 76 students used the physical robots to learn programming, whereas the other two classes of 75 students used LMS. The students' post-experiment achievement tests, replies on questionnaires, and focus group interview data were collected and analyzed. The findings of the study were: (1) no significant difference was found on students' performance between the physical robot group and the simulator group, (2) the physical robot group demonstrated more positive attitudes toward the learning activities, and (3) the physical robot group indicated that they could better imagine the program behaviors.
AB - This study compared the effects of using physical robots (LEGO Mindstorms) and robot simulators (LEGO Mindstorms Simulator, LMS) in teaching novice programming concepts. A quasi-experiment design was implemented in this study. Four classes of high school students, totaling 151 students, participated in the study. Two classes of 76 students used the physical robots to learn programming, whereas the other two classes of 75 students used LMS. The students' post-experiment achievement tests, replies on questionnaires, and focus group interview data were collected and analyzed. The findings of the study were: (1) no significant difference was found on students' performance between the physical robot group and the simulator group, (2) the physical robot group demonstrated more positive attitudes toward the learning activities, and (3) the physical robot group indicated that they could better imagine the program behaviors.
KW - LEGO Mindstorms
KW - Programming
KW - Robot
KW - Simulator
UR - http://www.scopus.com/inward/record.url?scp=47749095586&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=47749095586&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-69924-8_5
DO - 10.1007/978-3-540-69924-8_5
M3 - Conference contribution
AN - SCOPUS:47749095586
SN - 3540699236
SN - 9783540699231
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 53
EP - 62
BT - Informatics Education - Supporting Computational Thinking - Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Proceedings
Y2 - 1 July 2008 through 4 July 2008
ER -