Virtual English village: A task-based English learning platform in second life

Yu Ju Lan, Hsiao Hsuan Wei, Ya Li Chiu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The purposes of the current study are to develop a virtual English learning village for elementary EFL learners in Taiwan to allow them to learn English beyond the regular school schedule. Four learning contexts were developed and used by 117 EFL learners from an elementary school in Taipei City for around 5 months. Learners' motivation of learning English via executing language tasks in this virtual village were evaluated through questionnaire administration. The results reveal learners' positive perception of the English learning mode as proposed in this study. Thus, a task-based English platform in virtual worlds can be a potential solution to the problems of the lack of authentic contexts nowadays in the traditional EFL settings, and consequently is able to provide elementary-school EFL learners with an immersive environment for building authentic experiences.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages625-629
Number of pages5
ISBN (Electronic)9784990801427
Publication statusPublished - 2014
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period2014/11/302014/12/04

Keywords

  • English as a foreign language (EFL)
  • English village
  • Task-based learning
  • Virtual worlds

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

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