Using Xbox 360 kinect games on enhancing visual performance skills on institutionalized older adults with wheelchairs

I. Tsun Chiang*, Jong Chang Tsai, Shang Ti Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

40 Citations (Scopus)

Abstract

The purpose of this study was to explore health benefits in somatosensory video games, Xbox 360 Kinect, on institutionalized older adults with wheelchairs. A total of 53 participants were recruited and divided into an experimental group (n = 22, 78.55 plusmn; 6.70 years old) and a control group (n = 31, 79.97 plusmn; 7.00 years old). The experimental group voluntarily agreed to complete Xbox 360 Kinect trainings three times per week, for 30 minute each session. The Vienna Test System and the Soda Pop test were used to measure the simple reaction and the eye-hand coordination of their visual performance skills. A Mann-Whitney nonparametric test for two independent samples was used to evaluate training effects. Results showed that the interventions significantly improved their visual performance skills and the elderly in the experimental group improved significantly on the reaction test (p < 0.001) and eye-hand coordination (p < 0.001). The study concluded that Xbox 360 Kinect is a potential tool to improve visual performance skills for the institutionalized elderly with wheelchairs.

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages263-267
Number of pages5
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 2012 Mar 272012 Mar 30

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period2012/03/272012/03/30

Keywords

  • aging and aged
  • receation time
  • somatosnesory video game
  • vienna test
  • visual performance skill
  • wheelchairs
  • Xbox 360 Kinect

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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