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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum

  • Jon Chao Hong
  • , Ming Yueh Hwang*
  • , Yu Ju Chen
  • , Pei Hsin Lin
  • , Yao Tien Huang
  • , Hao Yueh Cheng
  • , Chih Chin Lee
  • *Corresponding author for this work

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