TY - GEN
T1 - Using self-competition to enhance students' learning
AU - Chen, Zhi Hong
AU - Chien, Tzu Chao
AU - Chan, Tak Wai
PY - 2011
Y1 - 2011
N2 - Although a set of competitive learning models have been proposed to benefit students' learning, they are limited in some aspects. Thus, there is a need to investigate other models. In this paper, we propose a self-competition model, in which students use avatars to represent their learning status. In addition, the current statuses of their avatars are further compared with the past statuses of their avatars. Through the self-competition model, students might be benefited.
AB - Although a set of competitive learning models have been proposed to benefit students' learning, they are limited in some aspects. Thus, there is a need to investigate other models. In this paper, we propose a self-competition model, in which students use avatars to represent their learning status. In addition, the current statuses of their avatars are further compared with the past statuses of their avatars. Through the self-competition model, students might be benefited.
KW - Game-based learning
KW - avatars
KW - competition
UR - http://www.scopus.com/inward/record.url?scp=80052974282&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80052974282&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-23456-9_41
DO - 10.1007/978-3-642-23456-9_41
M3 - Conference contribution
AN - SCOPUS:80052974282
SN - 9783642234552
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 234
EP - 235
BT - Edutainment Technologies
T2 - 6th International Conference on E-Learning and Games, Edutainment 2011
Y2 - 7 September 2011 through 9 September 2011
ER -