Using narrative-based contextual games to enhance language learning: A case study

Zhi Hong Chen, Howard Hao Jan Chen*, Wan Jhen Dai

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

14 Citations (Scopus)


This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.

Original languageEnglish
Pages (from-to)186-198
Number of pages13
JournalEducational Technology and Society
Issue number3
Publication statusPublished - 2018


  • Context
  • Game-based learning
  • Language learning
  • Narrative

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • Engineering(all)


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