Using narrative-based contextual games to enhance language learning: A case study

Zhi Hong Chen, Howard Hao Jan Chen, Wan Jhen Dai

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.

Original languageEnglish
Pages (from-to)186-198
Number of pages13
JournalEducational Technology and Society
Volume21
Issue number3
Publication statusPublished - 2018 Jan 1

Fingerprint

Students
narrative
language
learning
student
vocabulary
learning environment
experience

Keywords

  • Context
  • Game-based learning
  • Language learning
  • Narrative

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • Engineering(all)

Cite this

Using narrative-based contextual games to enhance language learning : A case study. / Chen, Zhi Hong; Chen, Howard Hao Jan; Dai, Wan Jhen.

In: Educational Technology and Society, Vol. 21, No. 3, 01.01.2018, p. 186-198.

Research output: Contribution to journalArticle

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