TY - GEN
T1 - Using game quests to incorporate learning tasks within a virtual world
AU - Chen, Zhi Hong
AU - Chan, Tak Wai
PY - 2010
Y1 - 2010
N2 - Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.
AB - Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.
KW - Game-based learning
KW - Learning tasks
KW - Quests
UR - http://www.scopus.com/inward/record.url?scp=78049292317&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78049292317&partnerID=8YFLogxK
U2 - 10.1109/ICALT.2010.221
DO - 10.1109/ICALT.2010.221
M3 - Conference contribution
AN - SCOPUS:78049292317
SN - 9780769540559
T3 - Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
SP - 750
EP - 751
BT - Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
T2 - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Y2 - 5 July 2010 through 7 July 2010
ER -