Using game quests to incorporate learning tasks within a virtual world

Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages750-751
Number of pages2
DOIs
Publication statusPublished - 2010 Nov 4
Externally publishedYes
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 2010 Jul 52010 Jul 7

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Other

Other10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
CountryTunisia
CitySousse
Period10/7/510/7/7

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Keywords

  • Game-based learning
  • Learning tasks
  • Quests

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics

Cite this

Chen, Z. H., & Chan, T. W. (2010). Using game quests to incorporate learning tasks within a virtual world. In Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 (pp. 750-751). [5572474] (Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010). https://doi.org/10.1109/ICALT.2010.221