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Using Educational VR Systems to Promote Inquiry-Based Learning in Natural Science

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

The study aims to investigate whether educational VR can enhance inquiry-based learning (IBL) in natural science for primary students. Researchers integrated VR to a marine education curriculum with IBL theory in a quasi-experimental study to analyze students' learning outcomes and motivation. The results demonstrated that educational VR significantly improved students' learning outcomes, enhanced their motivation, and effectively developed their critical thinking and problem-solving skills. This study underscored the value and impact of educational VR in inquiry-based learning.

Original languageEnglish
Title of host publicationProceedings of the 32nd International Conference on Computers in Education, ICCE 2024
EditorsMaria Mercedes T. RODRIGO, Akihiro KASHIHARA, Hiroaki OGATA, Bo JIANG, Jessica O. SUGAY, Ju-Ling SHIH, Lung-Hsiang WONG
PublisherAsia-Pacific Society for Computers in Education
VolumePartF3
ISBN (Print)9786269689040
DOIs
Publication statusPublished - 2024
Event32nd International Conference on Computers in Education, ICCE 2024 - Quezon City, Philippines
Duration: 2024 Nov 25 → 2024 Nov 29

Conference

Conference32nd International Conference on Computers in Education, ICCE 2024
Country/TerritoryPhilippines
CityQuezon City
Period2024/11/25 → 2024/11/29

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 14 - Life Below Water
    SDG 14 Life Below Water

Keywords

  • Educational VR
  • Inquiry-Based Learning
  • Primary Students

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Artificial Intelligence

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