Abstract
The study aims to investigate whether educational VR can enhance inquiry-based learning (IBL) in natural science for primary students. Researchers integrated VR to a marine education curriculum with IBL theory in a quasi-experimental study to analyze students' learning outcomes and motivation. The results demonstrated that educational VR significantly improved students' learning outcomes, enhanced their motivation, and effectively developed their critical thinking and problem-solving skills. This study underscored the value and impact of educational VR in inquiry-based learning.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 32nd International Conference on Computers in Education, ICCE 2024 |
| Editors | Maria Mercedes T. RODRIGO, Akihiro KASHIHARA, Hiroaki OGATA, Bo JIANG, Jessica O. SUGAY, Ju-Ling SHIH, Lung-Hsiang WONG |
| Publisher | Asia-Pacific Society for Computers in Education |
| Volume | PartF3 |
| ISBN (Print) | 9786269689040 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 32nd International Conference on Computers in Education, ICCE 2024 - Quezon City, Philippines Duration: 2024 Nov 25 → 2024 Nov 29 |
Conference
| Conference | 32nd International Conference on Computers in Education, ICCE 2024 |
|---|---|
| Country/Territory | Philippines |
| City | Quezon City |
| Period | 2024/11/25 → 2024/11/29 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 14 Life Below Water
Keywords
- Educational VR
- Inquiry-Based Learning
- Primary Students
ASJC Scopus subject areas
- Education
- Computer Science Applications
- Artificial Intelligence
Fingerprint
Dive into the research topics of 'Using Educational VR Systems to Promote Inquiry-Based Learning in Natural Science'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS