Using a four-step learning activity in a programming course: classroom participation, learning performance, and attitude

Liang Yi Li*, Wen Lung Huang, Chien Ping Chung

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In a programming course, a teacher has to teach not only programming concepts and syntax but also how to implement programs. However, teachers do not have enough time to complete the tasks. To address the problem, this study developed a four-step learning activity in a flipped classroom, which consists of testing, task assigning, collaborative problem-solving, and presentation. This study also conducted an instructional experiment for examining the effects of the four-step learning activity on students’ classroom participation, learning performance, and course satisfaction. The results showed that the students with the four-step learning activity and the students with the traditional instruction demonstrated the same level of classroom participation. While the students with the four-step learning activity had higher learning performance than the students with the traditional instruction. The students perceived that the four-step learning activity can facilitate learning motivation, classroom interaction, learning performance, and help-seeking. They hoped that the four-step learning activity can be used in other programming courses in the future.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages708-713
Number of pages6
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • collaborative problem-solving
  • flipped classroom
  • programming

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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